Posts

Some Gears of War inspired models

I've come to terms with my obsession with Gears of War, so I plan to use it to enhance my art. The models aren't actually finished yet, I just wanted to se how it looked smoothed and lighted so far. I need something to keep my hopes up while I spend hours finishing up the model.





I also made a wallpaper that fits on wide screens. Unfortunately, Blogger compressed it.

Two Wallpapers

I made two wallpapers for my Macbook Pro (I'm not a Mac user, I prefer PC) and have one more but it's in the laptop. They're 1440 X 900, so I think they could work well on any wide-screen monitor.

Both were made in Flash at about half an hour each, maybe.


Quick Animation for Class

This was made for a Business of Art and Design class. I had to do a presentation on a chapter about Exit Strategies for when you have an Art and Design company or something.

I just wanted to have as much fun as I could with the presentation, so I made a flash animation about how you wouldn't want to end your business.


Exit Flash

The Other 3-D Dump

Well, here's the only other model I've done so far. It was supposed to be for the Blizzard Art contest, but I wasn't able to finish it in time. I would have had to finish the model. Then, learn to texture it and all while I had just started classes.

I also used a model sheet to help me make the model on this one. I wanted to make him pretty complicated and cool looking. I looked up some info on Diablo 2 and found some information on demons from the games, and it talked about one called Azmodan. He was one of the lords of Hell but was never shown in the game. So, I thought I'd give it a shot.

Sadly, I just realized the only shots I have of this model are of experiments I did. I do have some wireframe shots, but they have so much errors I haven't fixed just yet. I'll probably post more when I've cleaned up the model.

These images were from when I was trying to see how much detail I could make in Maya. I subdivided the low-poly wireframe and started pulling and pushing vertices and edges. Eventually, I managed to make some wrinkles and other cool stuff.

And this one was done in the Mudbox beta. The program is mindblowing. I had no idea how to use it and just starting messing around with the Scratch tool and ended up with this after about an hour. And I didn't even sub-divide the polygons to the best level used to add details. I only subdivided it 4 times, since any more made my computer run slow. I've read the usual is level 7 to add serious details.



When I have more free time I'm definetly going to finish up this model as much as I can. The wireframe is coming along nicely, and from there I'll just finish him in Mudbox.

The 3D Dump

This is where I post how I'm trying to learn 3D. I'm using Maya, since for me the interface is really simple. Too bad it's also easier to make glitchy models in Maya, though I haven't experienced that yet.

This was the soonest I took a screenshot. He was made in the Maya Personal Learning Edition in case you can't tell. I already have all the basic forms, and the next step was to go in and add more definition.

These one is the next step, defined a few small stuff and changed the material. I was also having trouble getting rid of the seam between the two halves.


Here I worked on the mouth area some more and added details around the cheeks and forehead.

And these three are sadly as far as poor Batman went. I installed the full version of Maya and found out the Personal Learning Edition files are incompatible. I could have taken him much farther, but it was not meant to be.

This step has the seam fixed on the forehead, extra detail around the brow and eyes, and nice lips (hmm). I also played around with lighting and found that the best angle for the model was a profile view.



And that's it for Batman. Next update will have my most recent unfinished 3D model. Someday I will finish it though, someday...