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Piggy Cop Zbrush

This is the beginning stage of my zbrush model of Pig Cop.

This is something that's been on my mind for a while, and now is the perfect time since I want to update my modeling portfolio and set up a demo reel.


I'm going to try and go all out with this model.

Voldemort

So, I watched a Harry Potter marathon on ABC family a few weeks ago, and I've been watching the Deathly Hollows trailer every once in a while too. So, I've had Voldemort stuck in my head for a while.

So I started up Zbrush and got to work. I also managed to save some of the process along the way. This is him pretty early in the sculpting process. You can tell because his teeth are way to pretty.


Here he is after the sculpting was mostly done and I started polypainting him. Thanks to all the screenshots from the movies I accidently made him way too blue. It worked out well in the end though, because it gave him a nice dead, veiny base color.


Here he is with his final more human skin tone.



Also as practice I sculpted the smiling model into a frown.


Comparison shot.



Some Older Exercises

These are some older exercises I found on my hard drive. I wanted to practice making a realistic face, so what better way to do that than to model my own? So I took a few pictures from different angles and kept a small mirror next to my monitor and got to work

It's still a work in progress though. Eventually, I'll add eyebrows, different hairstyles and even color.


After that I decided to have some fun with model and make my self into a super fatty. Or maybe it's me in twenty years? who knows.


I also had a generic head sculpt of a Na'vi I was working on lying around. So, I figured why not use my head sculpt as reference to make myself a Na'vi avatar?

All in all pretty fun practice.

Thesis Main Guy

Here's a bit of the progress of the main character from sketch to model to final colored version. I'm still not too happy with the colored version of the main character, so I might still put some work into those before I post the renders up.



Thesis Villain Part 2

Here is the full body render of my main villain which I've only so far referred to as the fat man, or also as "Bad Fat" as I've named him in my file names. I did come up with quite a bit of a back story for him, but the important part is that he's really fat, evil and immobile, so he uses his mechanical equipment to pilot huge menacing robots. Not the most creative villain, but I never said I was a writer.


Thesis Villain Part 1

This is the final version of the main villain for my thesis, he's gotten a bit fatter and grosser since the earlier version I posted.

For now I'm just posting the head shots. I have full body renders, video turntables and the rest of the characters coming up too.


Megacon 2010 Batman

I was lucky enough to be chosen to represent the Ringling Illustration department at Megacon this year. I wanted to work on some of the stuff I created this year but unfortunately the laptops only had a version of Z brush lower than the one I had used in the labs. So some of the files didn't open.

Luckily, I could open a head I had made and just used it to quickly turn it into a comic character. I chose Batman because I was trying to sell a painting of him and batman is pretty bad ass. Never got around to selling the painting though.

But, anyways this is 2 days worth of modelling not counting the time I spent wandering around taking pictures and looking at swords.



Some Thesis Preview

I haven't posted in long time, I haven't had much finished pieces I haven't put up yet or interesting process work until now.

This is a small preview to a portion of my thesis that will be done in zbrush. I'm still gonna have plenty of other stuff that will be painted and Illustrated.

The head isn't done yet, I still have to add the hair and play with the skin painting a bit more.



I do have some more random stuff that I haven't put up yet that doesn't have anything to do with thesis. So those should be coming soon.

Bronze Brock

So, this is one of the versions I planned out for the final of my Brock Samson piece. I originally wanted to do a full out painted Brock with skin texture and some rendered bloom lighting and maybe even some kind of scene. But I also knew I was working on a tight time limit and plus I'm still learning the program so I needed to have a back up plan.

And this was it. It's bronze memento immortalizing a fallen friend.

I still have alot I plan to do to it. I still want to tighten up some areas and learn how to do poly-painting and fancy lighting and rendering.



















Brock Samson WIP 2

Here's some more progress shots of the Brock Samson sculpt. I've been running into problems here and there, but nothing too impossible.

I have a lot more process shots from earlier steps. But it would be too much to be posting them every other day.

In the end I'll choose the best images of each step and put together some kind of time lapse picture.







Brock Samson Progress

So for Illustration they gave us an open assignment and I wanted to do something a little different. I had already been playing around with Zbrush, so i was wondering if i could pull off a final piece in it.

My idea was to do something similar to the scene in the first episode of The Venture Bros when Brock kills Speedy when he's all shot up full of tranquilizer darts. I didn't want to do Samson lieing passed out on the ground choking Speedy like in the scene, I wanted to spice it up. He's still going to be riddled with darts though.

This here is a test model of the face. just to see if i could make it recognizable and accurate. Also wanted to see if I could keep some of the cartooniness as well.






And here's the actual pose coming along with some progress shots.