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Rapunzel

So this is a new assignment for Illustration class, the assignment was simple to do a fashion illustration. I had actually forgot to come up with anything or make thumbnails for the assignment. So i was quickly trying to whip some stuff together during class. Understandably most of the ideas were pretty shitty, but I was ready to present them either way and maybe bullshit enough to make them sound good.

That is until i came up with making a nice fashion illustration of a girl wearing her hair as clothes. But not simply covering herself with her hair like a cliche, but an actual dress out of hair. I wanted to see if i could make it almost like an illusion were you go "Hey that dress is kinda funny looking... Oh! it's her hair!". Maybe to make people do a bit of a double take.

In the end it's not much of a dress, more like a long night gown. I guess I got too caught up in making it look sexy.


I'm going to add some color on top of the line work in Photoshop, im going to try and add it in a way that it doesnt take away from the inking.

Also I named her Rapunzel after a week of working on it and it finally dawned on me that thats pretty much who I've been drawing. Some kind of sexy, naked Rapuzel.

Earthworm Jim Preliminaries

Started working on a model of Earthworm Jim. This one is a little special since I made it all from scratch, I learned how to make base armatures with Z spheres. I'm still not too happy with the model, way too lumpy. I do want him to look alot more buff and ripped than in the game, but right now it looks too lumpy.




This is a composite of a quick build of the Earthworm Jim head with the body suit. I'll post a close up of just the head when I put a bit more work into it.




But, the model is getting there. Just a few more hours of modeling the head and body and then maybe touching up the pose a bit. I'm not sure what that'll be yet.

Z Brush Playing

I've been looking up a lot of Z Brush stuff lately, just because it's such a fun tool to play around with. Their forums are just stocked with amazing sculptors, models, tutorials and videos. There's just so much info and inspiration.

Mostly I've been using it to procrastinate on my real illustration work. I'd call it Productive Procrastination. Although quite a bit of this one was modeled when the internet was down and I couldn't really work on my actual assignments. Strange how reliant we've become of the internet.




Gun Guy Illustration Tweaks

Got a few comments from my illustration teacher and other artists about some fixes. The one I'm happiest about is changing the gun handle size, it really helps the composition and looks better. That change came from my illustration teacher. Also darkened the gun trigger a bit to keep the gun more seperate.

# 74

Geodude:

Found in fields and mountains. Mistaking them for boulders, people often step or trip on them. The longer a Geodude lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this Pokemon's heart will remain hard, craggy, and rough always.

This piece was done for a tattoo parlor / art gallery called Oddity on main street in downtown Sarasota. They were having a Video games show about 2 summers ago, this one managed to make it in.

I don't completely remember the process though, it was an odd mix of oils and acrylics layered on top of each other many times. It's also pretty big, two feet by two feet. At least big by the sizes I usually work in.